
Supergiant writer and designer Greg Kasavin sums it up: "Pyre’s story is an exploration of the relationship between freedom and faith, and what freedom and faith mean and entail," adding that the role these forces play in the lives of many people applies in the real world across countries and cultural boundaries. How you finish the game, even whether or not you win, is not as important to its makers as giving you something to think about. Questioning what your characters previously took for granted can end in your team being instrumental in nothing short of a revolution. Exile in Pyre is their one-stop solution for a variety of crimes, and the reason for this harsh punishment lies in a divine prophecy that might be all based on a misunderstanding.


Once invested in the world and its inhabitants, I got to know an imperfect society both from the perspective of those who still lived in it and those who do not. The most frightening antagonists are the ones we can relate to in some way Greg Kasavin I could just throw a mystic basketball around a court for a few blissful hours. Either outcome is valid, which releases you from the pressure of competition entirely if you let it.
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If you lose, one of your opponents goes free instead. Winning rites eventually means one of your team is freed from exile. In its world of exiles trapped in limbo, you direct a lovable and diverse team of misfits through 'rites', which are athletic competitions in which you fling an orb into the opposing team’s pyre.
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Pyre drew me in with its candy-colored visuals and mustachioed dog, but just like Supergiant's previous games, it explores the very questions I was trying to ignore-how to bridge the differences in opinion that threaten our peaceful lives together, where the desire for drastic change comes from, and how to act in a time when the threat of war gets casually thrown around every other day. In these often scary times, Supergiant's games Pyre, Transistor, and Bastion helped me stay sane.

Since I get cold easily and I’m not as great at hunting live animals as Far Cry would have me believe, I opted for another source of escapism: videogames. (Note: This article contains spoilers for Pyre, Transistor, and Bastion.)Ģ017 is a year that has made me want to escape, preferably to a part of the wilderness where no one would show me a newspaper or a tweet ever again.
